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Impressive. Most impressive.

Hit Points: 120
Defense: 18
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 4/2/2014
Updated: 4/3/2014

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Affinity (May be in a Separatist squad that contains a character named Darth Sidious. A character whose name contains Darth Sidious may be in your squad regardless of faction.)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Loner (+4 Attack if no allies are within 6 squares)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)

Force Powers

"You have been well trained, my young apprentice. They will be no match for you." ―Darth Sidious

Average Rating: 8.00 (1)
saber1
4/2/2014 2:05:29 PM

Looks pretty accurate to Maul in Ep1. Perhaps a bit too expensive as he is guaranteed to need to spend points on a Force battery.
Lord_Ball
4/2/2014 2:34:12 PM

Perhaps, but I wanted to make sure he wasn't overpowered, especially with Force Cloak + Recon.
donnyrides
4/2/2014 3:11:00 PM

A nice clean piece. Pulling in sep Sid to the sith would be really fun as a FP battery and a cheaper pawn otds twist.
Mando
4/3/2014 2:02:48 PM

I'd probably bump his defense up to 20 or 21, but otherwise, he looks good!
Lord_Ball
4/3/2014 2:17:48 PM

Rather than a boost to defense I opted for swapping LS Duelist with Melee Duelist.
saber1
4/3/2014 2:36:05 PM

Melee Duelist is a sensible change given his proficiency with Teras Kasi.
pegolego
4/3/2014 2:58:19 PM

Recon is nice, and this is a GREAT representation of Maul! Now, bringing CS Sidious into the Sith could be nice, but this guy reminds me too much of [Darth Maul, Sith Apprentice]... He just seems overcost with 3 FP and only 60 damage without moving (unless Deadly triggers).
Deathwielded
4/3/2014 3:33:21 PM

I love the Affinity, melee duelist, recon and Loner are nice touches too. I think at that cost you could afford to put a movement breaker on him
Lord_Ball
4/3/2014 3:35:06 PM (Updated: 4/3/2014 4:29:36 PM)

Affinity + 3 Force just help illustrate the point that he's intended to work best with some version of Sidious pulling his strings (he can bring any version into the sith - but he can only be in a sep squad with CS version). Compared to all the official Mauls it's hard not to replace pretty much all of them if you affectively replace one (aside from faction limitations). Could maybe reduce him to 48 or maybe add LS Assault... or both.
saber1
4/3/2014 4:25:50 PM

I'd drop his cost. As mentioned above, he absolutely needs a Force battery which should be factored into his cost.
General_Grievous
4/3/2014 5:30:07 PM

Very nice job on this one
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