RegisterDonate Login

How the constant sloshing doesn't drive you mad, I have no idea.

Hit Points: 120
Defense: 20
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: donnyrides
Created: 4/2/2014
Updated: 4/2/2014

Special Abilities

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
  • Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)

Fear is my ally

Average Rating: --
donnyrides
4/2/2014 2:29:13 PM

I know, I know - "Quintuple Attack, blaspheme!". Before giving a quick dismissal imagine all the fun ways to use this character. He is a game within himself. really shining once he is battle scarred and vulnerable to defeat. I think he would require a very skilled player to use him well, and that's what I think makes him really cool.
Cassus fett
4/2/2014 4:23:38 PM

^ Sorry don't see that working. once he loses half his hitpoints to activate wounded rage he is going to become a prime target to get finished off by shooters (Dash and Rex first come to mind) or he'll get stomped by a beatstick (probably a Windu or Bane)
Lord_Ball
4/2/2014 4:54:20 PM

With Leaping Assault and Stealth (access to GMA through CEs), I would say Wounded Rage is unnecessary. That said Quintuple + Leaping Assault is probably a bit much for 62 points.
Deathwielded
4/3/2014 3:34:52 PM (Updated: 4/3/2014 3:36:18 PM)

Wounded Rage just doesn't quite work out like you were hoping for. Quadruple with Leaping Assault reminds me of the new Sidious, I don't see the point of Master Speed unless it's just to get him farther across the board early on.
saber1
4/3/2014 4:36:27 PM

Leaping Assault, Quint, Bloodthirsty & Darth Bandon equals scary! If he squares off against an uninjured 160HP character within 6 squares here is how it shakes out. Spend 1 FP for Leaping Attack. 1st attack: 30 damage, 130HP remain. 2nd attack: 30 damage, 100HP remain. 3rd attack: 30 damage, 70HP remain. 4th attack: 40 damage, 30HP remain. 5th attack: 40 damage, defeated. Obviously, this assumes every roll is a hit and the enemy has zero damage mitigation. Still, the potential to wipe a 160HP character out in one turn is powerful.
General_Grievous
4/3/2014 6:02:08 PM

Quintuple and sith rage feels like to much damage output. Maybe for 100 point range.
AndyHatton
4/3/2014 7:03:28 PM

And with easy access to MotF2 from Marka, Force Spirit he can leap Quintuple and Rage.
blondy
4/3/2014 7:05:48 PM (Updated: 4/3/2014 7:06:28 PM)

Bloodthirsty makes it even more terrifying.
markedman247
4/3/2014 8:54:49 PM

Maybe add self-sufficient. Giving him that will reduce a few damage issues.
Please log in to add a Comment


Please Wait...