Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Shadow Collective (Counts as a character named Shadow Collective.)
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Enemy Conscription (Whenever a living enemy within 6 squares of this character would be defeated, it instead joins your squad for the rest of the skirmish and you remove 20 damage from it; its faction becomes Fringe. The enemy negates this ability with a save of 16 if non-Unique; save 11 if Unique.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect
A character named Savage Opress can be in your squad regardless of faction. If your squad contains both Fringe and Death Watch characters, then characters in your squad gain Shadow Collective and Gang +1 (+1 Attack against a target for each other ally whose name contains Shadow Collective within 6 squares of that target)
"The vision has expanded. You will still rule Mandalore, and under your protection, I will command a new galactic underworld." -Darth Maul
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