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It's too late. You should have paid it when you had the chance.

Hit Points: 70
Defense: 18
Attack: 9
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Creator: General_Grievous
Created: 4/8/2014
Updated: 4/10/2014

Special Abilities

  • Unique
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Lightsaber (+10 Damage against adjacent enemies)
  • Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
  • Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
  • Synergy (+4 Attack and +4 Defense while an allied character whose name contains Luke Skywalker or Han Solo is within 6 squares)
  • Camaraderie (An ally whose name contains Han Solo or Luke Skywalker gains Synergy (+2 Attack and +2 Defense while an allied character whose name contains Leia is within 6 squares))

Force Powers

  • Force 3
  • Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
  • Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)

Commander Effect

At the start of the skirmish, a character in your squad named Han Solo or Luke Skywalker gains Aggressive Negotiations.

"Please just let me do the talking." -Leia Organa Solo

Average Rating: 10.00 (2)
Creator's Rating: 10/10
saber1
4/10/2014 2:49:53 AM

I like the Synergy, though granting Aggressive Negotitations to Luke feels off. Tactician is a nice touch.
General_Grievous
4/10/2014 2:26:54 PM

Thanks, I was trying to replicate their many missions where Leia is the diplomatic lead and the other two tend to muck things up a bit, though Luke less intentionally. Makes for an interesting dynamic and a way to get them close to the enemy before launching and losing diplomat.
saber1
4/10/2014 2:41:46 PM

My concern is GMLS, LSMotO or even LSGH sneaking up on the backbone of the opposing squad and nuking them.
Deathwielded
4/10/2014 4:11:02 PM

same concern here. I suggest changing the Camaraderie. I like the Synergy, but I don't care for her to give it as a CE (personally)
General_Grievous
4/10/2014 5:00:07 PM

So swapping the camradirie and the CE around? So Luke/Han's AN can be disrupted/distracted away?
General_Grievous
4/10/2014 5:21:53 PM

Edit, swapped CE and camaraderie. This way synergy is always in effect while Aggressive negotiations can be stopped by disruption, distraction (Crumb may see more place against this), anarchist or ABM. As well as the many different indiscriminate pieces.
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