Special Abilities
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Unique
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates)
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Political Compromise (Usable during this characters turn, you may choose 1 allied character within 6 squares from this character and 1 enemy character within 6 squares from this character. The enemy character must have an equal or lesser cost to the allied character chosen. Both characters are considered activated. Your opponent may make a save of 16 to negate.)
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Lightsaber Attack (This character has 20 base damage against adjacent enemies. Attacks against adjacent characters counts as Melee attacks)
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Willing to Serve (Counts as a follower for purposes of allied commander effects)
Force Powers
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Force 4
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Commander Effect
Allied characters within 6 may not have their commander effects Suppressed. At the end of this characters turn, an allied character may either move upto it's speed or make one immediate attack.
"Getting people to volunteer is one of your mother's many gifts, that's why she's a politician."
4/10/2014 3:25:38 PM
4/10/2014 5:34:39 PM
4/10/2014 5:53:47 PM
4/10/2014 5:59:32 PM
4/10/2014 6:02:46 PM