Special Abilities
-
Unique
-
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
-
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
Force Powers
-
Force 2
-
Force Renewal 2 (This character gets 2 Force points each time she activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
-
Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until she spends a Force point, she gains Force Immunity)
-
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
-
Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.)
Commander Effect
This effect cannot be suppressed; enemy and allied Commander Effects that have a range greater than 3 squares are limited to within 3 squares.
4/15/2014 3:27:57 PM (Updated: 4/15/2014 3:29:19 PM)
4/15/2014 4:00:17 PM
4/15/2014 4:47:32 PM
4/16/2014 11:47:23 AM
4/16/2014 5:25:52 PM
4/16/2014 7:35:28 PM
4/17/2014 5:25:56 PM
4/17/2014 7:39:38 PM