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Mudhole? Slimy? Bloo Milk, it is!

Hit Points: 110
Defense: 22
Attack: --
Damage: --
Rarity: Rare
Base: Medium
Gender: Female
Creator: Lord_Ball
Created: 4/15/2014
Updated: 4/15/2014

Special Abilities

  • Unique
  • Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
  • Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)

Force Powers

  • Force 2
  • Force Renewal 2 (This character gets 2 Force points each time she activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
  • Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until she spends a Force point, she gains Force Immunity)
  • Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
  • Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.)

Commander Effect

This effect cannot be suppressed; enemy and allied Commander Effects that have a range greater than 3 squares are limited to within 3 squares.

Average Rating: 9.33 (3)
Deathwielded
4/15/2014 3:27:57 PM (Updated: 4/15/2014 3:29:19 PM)

Double Pawn of the Dark Side is harsh! as is Double Sith Hunger! I think Overload is too much. The CE is interesting, as it limits the range of several CE based squads, especially Booming voice squads! Dark Master and Betrayal fit her nicely and Force Withdrawal is perfect
Lord_Ball
4/15/2014 4:00:17 PM

yeah maybe it was a bit much with overload
Amadeus
4/15/2014 4:47:32 PM

I really like that CE, great counter to commander play, makes squads much harder to move when they can't get their CE's out to everyone. These abilities also suit her very well. Not a high damage piece but I like that its designed around support more. A very well crafted piece!
Lord_Ball
4/16/2014 11:47:23 AM

Thanks, her CE is to illustrate how she viewed helping others as weakening them, but since CEs are a major component of the game I didn't want her to disrupt the fundamentals of play by eliminating them completely.
General_Grievous
4/16/2014 5:25:52 PM

Interesting, and well designed. Not sure how I feel about pawn for the masses though, but everything seems to fit her character wise
darthwhovian
4/16/2014 7:35:28 PM

Love this version, well thought out and a great CE! 9/10!!
saber1
4/17/2014 5:25:56 PM

Everything looks solid, though I agree about the availability of double Pawn to every faction.
Lord_Ball
4/17/2014 7:39:38 PM

Yeah I took off overload, it really was a bit much. Now for 100 points you can double Pawn in Sith and for 136 you can triple pawn in Seps.... yeah you're most likely better off just throwing in more of the non-uniques you plan to PotDS than you are to abuse PotDS.
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