Special Abilities
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Unique. Melee Attack, Double Attack.
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
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Cloaked (If this character has cover, she cannot be targeted by nonadjacent enemies)
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Deceptive (+10 Damage against an enemy who has activated this round)
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Dun Möch (Whenever an enemy within 6 squares makes an unsuccessful attack against this character, the enemy character is -1 Defense for rest of skirmish. This ability stacks.)
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Tràkata Technique (This character's first attack during his turn cannot be prevented or redirected. Whenever this character makes a successful Lightsaber Block, Lightsaber Defense or Parry save, he may make an immediate attack against that enemy, save 11.)
Force Powers
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Force 2. Force Renewal 1.
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Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
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Force Meld (Force 3, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Allies within 6 squares with a Force rating and a lightsaber may use this character's other Force powers as though they were their own)
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Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect
Allies with a Force rating within 6 squares gain Betrayal and Force Empathic 20. This effect is immune to abilities that affect range.
"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
4/18/2014 5:56:30 AM
4/18/2014 8:20:50 PM