Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Critical Wound (An enemy hit by a critical hit from this character is considered activated this round)
-
Mighty Swing +20 (On his turn, if this character does not move, he gets +20 Damage against adjacent enemies)
-
Altered Deal (Fringe characters brought into play through Special Abilities count as part of the Imperial Faction. Allied Special Abilities that allow you to add Fringe characters to your squad allow you to add Imperial Characters.)
Force Powers
-
Force 3
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
-
Force Whirlwind (Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
-
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
-
Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
Commander Effect
Imperial Trooper allies gain Stealth.
5/19/2014 7:07:36 PM
5/19/2014 7:10:08 PM
5/19/2014 7:19:36 PM (Updated: 5/19/2014 7:25:32 PM)
5/19/2014 10:09:51 PM
5/21/2014 5:12:04 PM
5/22/2014 11:16:45 AM