Special Abilities
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Unique. Melee Attack, Double Attack.
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Enraged Retaliation (If this character was just hit by a melee attack, add the amount of damage of that attack to the damage of this character's next attack this turn.)
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I Am Altering the Deal (Characters brought in through enemy Reserve abilities join your squad instead. Save 16 negates.)
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Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
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Force 3. Force Renewal 1.
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
Imperial commanders without a Force rating gain Hostage Shield.
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