RegisterDonate Login

To pass it up is a big mistake-y.

Hit Points: 80
Defense: 18
Attack: 8
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 6/3/2014
Updated: 6/5/2014

Special Abilities

  • Unique
  • Pilot
  • Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
  • Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)
  • Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
  • Mobile Attack (Can move both before and after attacking)
  • Stun Setting (-20 Damage this turn, enemies hit by this characters attack are activated, save 16)
  • Protective +10 (+10 Damage while a wounded Wookiee character is within 6 squares)

Commander Effect

Imperial followers who start their turn within 6 squares can move 2 extra squares on their turns as part of their move.

Average Rating: --
Lord_Ball
6/5/2014 12:18:36 PM

DT is a substitute for Internal Strife as I wanted him priced out of Daala's hands and internal strife is too much for a character of that kind of cost.
Minijedi
6/5/2014 2:14:20 PM

can you use cunning attack and stun setting in the same shot?? cause that doesnt really make sense
General_Grievous
6/5/2014 3:39:30 PM

Interesting choice, I have never been a big fan of force powers for none force users but your reasoning is sound. I think internal strife + generic force 1 would be better. Otherwise I think he is pretty fitting overall for that time period
Lord_Ball
6/5/2014 3:44:37 PM

sure you could use both, It might not make sense, but not making sense is hardly something new for swm :)
harryg
6/5/2014 3:45:46 PM

He could still be 16 for 50 and activate on save of 16. Maybe reword stun setting so he can't deal damage at all?
Lord_Ball
6/5/2014 3:52:01 PM (Updated: 6/5/2014 4:03:12 PM)

he does have too many damage bonuses, but that's largely due to DT which wasn't on him initially. Fixed it thanks to Gambler's luck allowing a free reroll makes internal strife not so bad, but does pose a much greater risk to rerolling a regular missed attack.
General_Grievous
6/5/2014 4:06:50 PM

Nice, really good change!
General_Grievous
6/5/2014 4:07:15 PM

Does stun setting have to be activated or is it always on?
Lord_Ball
6/5/2014 4:09:19 PM

It would have to be declared/activated prior to making an attack.
Please log in to add a Comment


Please Wait...