Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On her turn, this character can make 3 extra attacks instead of moving)
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Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
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Absorb Life Energy (When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative.)
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Force Empathic 20 (Takes 20 damage whenever an ally with a Force rating is defeated.)
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Immediate Force Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique characters with a Force rating from any faction to your squad, adjacent to this character, immediately before your first activation of the round.)
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Rival (This character cannot be in a squad that contains any other Unique characters.)
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Force Bond (Non-Unique allies with a Force rating gain Savage and Protective +10 (+10 Damage while a wounded ally whose name contains Abeloth is within 6 squares))
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Regeneration 20 (If this character doesn't move on her turn, remove 20 damage from her at the end of that turn)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time she activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage)
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Master Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Anticipation (Force 1: Reroll initiative once per round)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
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Unleash the Force 60 (Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30)
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Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
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Counter Push 2 (Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Commander Effect
Once per turn, this character may use their Master Illusion Force power at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend.
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3/14/2015 6:06:04 PM