Special Abilities
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Unique, Melee Attack, Double Attack, Twin Attack,
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Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
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Force Empathic 10 (Takes 10 damage whenever an ally with a Force rating is defeated)
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Quick Learner (Force powers used within 6 squares of this character that cost 2 or less Force Points may be used by this character as if they were his own for the rest of the skirmish)
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Force Bond (Unique allies with a force rating gain Force Renewal 1)
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Absorb Life Energy (When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative.)
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Leech Force (whenever this character activates 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point)
Force Powers
Commander Effect
Allies within 6 get +3 attack and gain Extra Attack. Each Unique ally within 6 squares may reroll each failed save once
"You are a cipher, forming bonds, leeching the life of others, siphoning their will and dominating them." Vrook Lamar
7/4/2014 8:34:56 PM