Special Abilities
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Unique, Melee Attack, Twin Attack, Triple Attack
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Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Resilient (Immune to critical hits)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
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Irrepressible Force (This character’s Force powers cannot be cancelled)
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Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
Force Powers
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Force 2, Force Renewal 3, Master of the Force 2
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Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
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Force Throw 2 (Force 2 replaces attacks: Range 6; 30 damage to target enemy, save 16. If successful target is also stunned with a save of 11)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
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Levitation 2 (Force 2, replaces attacks: Move 1 Small or Medium ally or target enemy within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. If a target enemy character is moved adjacent to another enemy character, both take 10 damage and are considered activated, save 11 to negate the stunning affect.)
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Mechu Macture 5 (Force 5, replaces attacks: All Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
Commander Effect
At the end of this character's turn, one allied or enemy character within 6 squares may take an immediate turn. Enemy characters may negate this effect with a save of 11
"He's had almost all humanity burned out of his brain. He's just a predator whose only goal is to dominate."
1/3/2015 5:23:06 AM