Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Advantageous Attack (+10 Damage against an enemy who has not activated this round)
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Mandalorian Charge (Replaces turn, this character can run 12 squares and make all of it's attacks against an enemy who has not yet been activated.)
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Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
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Rival (Cannot be in a squad with any character whose name contains Mandalore the Lesser)
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Mandalore's Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11; When attacked by an adjacent character with a Force Rating, this character gets a +4 defense)
Commander Effect
Once per round, a non Unique ally within 6 squares that has missed a shot may reroll at +4 to the attack, if the result misses, that ally is defeated
9/2/2014 1:03:40 AM
1/1/2015 7:51:25 AM