Special Abilities
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Mobile Attack (Can move both before and after attacking)
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Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
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Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
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Mount (This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.)
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Bully (+4 to hit ,and +10 damage vs. opponents with a lower cost)
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High Profile (This character is not granted cover from characters or low objects)
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We're Hit!............BAD! (This character takes 3x damage from critical hits.)
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Rapport (Punks and thugs cost 1 less in a squad with a Black Sun Vigo)
thugs and punks band together to terrorize anyone foolish enough to enter the UnderCity
9/6/2014 6:33:27 PM
9/6/2014 9:25:25 PM
9/7/2014 1:24:33 AM
10/10/2014 9:15:39 PM