Special Abilities
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Normandy
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Mobile Attack (Can move both before and after attacking)
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Stable Footing (Not slowed by difficult terrain or low objects)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Ark-Angel (While this character has Half Hit points or more he gets +2 attack and +2 defense.)
"I remember this one mission, me and this recon scout had been at each others throats, nerves mostly. She suggested we settle it in the ring. "