Special Abilities
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Unique
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GHOST Crew
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Reveal Identity (Usable once per skirmish; At the beginning of this character's turn you may have this character gain Melee Attack, Draw Fire and Lightsaber Wielder for the rest of the skirmish)
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Disciplined Leader (This character's commander effect cannot be suppressed)
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Jedi Trainer (At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Ataru Style)
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Rapport (Characters with GHOST Crew cost 2 less when in the same squad as this character)
Force Powers
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Force 4
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once)
Commander Effect
Characters with GHOST Crew (including this character) are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Allied characters with GHOST Crew within 6 gain Squad Firepower and Squad Assault
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11/4/2014 2:32:18 PM