Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Droid (Immune to critical hits; not subject to commander effects)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
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Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
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Gunner (Can combine fire with adjacent allies who have Mounted Weapon)
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Alert (Enemies attacking this character, receive no bonuses from Cunning Attack, Opportunist, Deceptive or Advantageous Attack.)
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Shockstaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)
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Rival (may not be in a squad that contains R2-D2)
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GHOST Crew
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Rapport-GHOST Crew (costs 1 less when in a squad with a character that contains GHOST Crew)
This lil' droid keeps the GHOST running, helping it's crew fight the Empire.
10/31/2014 5:37:10 PM