Special Abilities
        
        
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Unique                                    
 
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Melee Attack                                            (Can attack only adjacent enemies)
                
 
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Triple Attack                                            (On his turn, this character can make 2 extra attacks instead of moving)
                
 
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Mobile Attack                                            (Can move both before and after attacking)
                
 
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Jedi Hunter                                            (+4 Attack and +10 Damage against enemies with Force ratings)
                
 
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Unorthadox Lightsaber Style                                            (When this character is hit by an attack, roll a save of 11; On a success, this character takes no damage; If the attacking character is melee, that character must roll a save of 11; On a failure, this character may make an immediate attack against that character)
                
 
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Turn to the Dark Side                                            (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
                
 
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Dark Armor                                            (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
                
 
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Intimidation                                            (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
                
 
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Spinning Blade Attack                                            (Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)
                
 
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Pilot                                    
 
        
            
            Force Powers
        
        
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Force 2                                    
 
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Force Renewal 1                                            (This character gets 1 Force point each time he activates)
                
 
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Force Push 2                                            (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
                
 
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Lightsaber Throw 3                                            (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
                
 
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Lightsaber Deflect                                            (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
                
 
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Force Grip 2                                            (Force 2, replaces attacks: sight; 20 damage)
                
 
        
                
            "I am the Inquisitor. Welcome." -The Inquisitor
        
 
10/28/2014 8:36:32 AM
10/28/2014 2:58:27 PM (Updated: 10/28/2014 2:59:27 PM)
10/28/2014 3:12:20 PM
10/28/2014 3:57:19 PM
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