Special Abilities
        
        
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Unique                                    
 
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Cunning Attack                                            (+4 Attack and +10 Damage against an enemy who has not activated this round)
                
 
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Beskar'gam                                            (When this character takes damage, she reduces the damage dealt by 10 with a save of 11)
                
 
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Grenades 30                                            (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
                
 
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Rigged Detonators                                            (Characters in or adjacent to a square with low objects automatically fail saves against this character’s Grenades, Mines, and Missiles special abilities)
                
 
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Explosives Expert                                            (+4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles)
                
 
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Satchel Charge                                            (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
                
 
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Twin Attack                                            (Whenever this character attacks, she makes 1 extra attack against the same target)
                
 
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Paint Rebel Insignia                                            (Replaces Attacks; until this characters next turn allies with Rebel Cell gain +4 Attack.)
                
 
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Rebel Cell                                            (Can only be in a squad with characters with the Rebel Cell Special Ability.)
                
 
        
                    
            Sabine supplies her explosive personality...literaly!