Special Abilities
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Unique
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Beskar'gam (When this character takes damage, she reduces the damage dealt by 10 with a save of 11)
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Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
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Rigged Detonators (Characters in or adjacent to a square with low objects automatically fail saves against this character’s Grenades, Mines, and Missiles special abilities)
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Explosives Expert (+4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Paint Rebel Insignia (Replaces Attacks; until this characters next turn allies with Rebel Cell gain +4 Attack.)
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Rebel Cell (Can only be in a squad with characters with the Rebel Cell Special Ability.)
Sabine supplies her explosive personality...literaly!