Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
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Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
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Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
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Electric Shock +10 (+10 Damage against adjacent Droid enemies)
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Melee Attack (Can attack only adjacent enemies)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Rebel Cell (Can only be in a squad with characters with the Rebel Cell Special Ability.)
The machine that keeps the Ghost running! Occasionally also the crew's savior!