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Green pee.

Fringe Recon Droid 15  
Hit Points: 40
Defense: 10
Attack: 0
Damage: 10
Rarity: Uncommon
Base: Small
Gender: It
Creator: jak
Created: 12/7/2014

Special Abilities

  • Droid (Immune to critical hits; not subject to commander effects)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
  • Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Spy (This character does not count as a legal target until it makes an attack or uses an ability that deals damage)
  • Alert (Enemies attacking this character, receive no bonuses from Cunning Attack, Opportunist, Deceptive or Advantageous Attack.)
  • Master Evader (Whenever this figure is hit by a nonmelee attack,it can avoid the damage with a save of 6.)
  • Target Assist (allies within 6 squares gain +3 attack)

Hard to hit, and providing multiple advantages on the battle field. one of these should be in every squad.

Average Rating: 9.00 (2)
Creator's Rating: 9/10
Cassus fett
12/7/2014 10:29:37 PM

I'd drop health by 10, otherwise pretty decent
darthwhovian
12/8/2014 5:29:40 AM

With only 10 Defense, no stealth, or Shields, I would say it's well balanced. 9!
surf_rider56
10/20/2017 2:32:23 PM

Well, I costed it at 26 (even with so little base stats, you've got 9 SA's, none of which are negatives) ... so basically, since his Attack is "0" he'll never attack, which means he's never a target, which gives you a permanent shot (especially with tactician) at always having Initiative; course that also begs the question that if we can't shoot at it, why Alert, and Master Evader? Then again, if the Targeting ability would count as an "attack" even if its not him shooting .... just seems like an awful lot for only 15 ....
General_Grievous
10/20/2017 2:47:33 PM

Agree with Surf, some awesome ideas here but should probably drop half of more of the SAs. I say keep Recon, Master Evader (or rolling evade like BB8), target assist and that would be plenty
jen'ari
10/20/2017 3:56:31 PM

I cost it at 35. Gambit getter that no one can ever target? he will ALWAYS get his his cost back in gambit. recon, tactician, bonuses to attack, It's a Trap are all very good tech as well
swinefeld
10/21/2017 2:10:24 AM

As others have stated, it's close, if not literally bullet...errr... blasterproof in scenarios where no area damage is available. Maybe add a 'negative' that turns off spy if the opp can trigger it. (shrug) Way cheap for that much tech, and I'm often lost when costing stuff. All that said, nice job remaking the original Probe Droid into something that doesn't suck!
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