Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Spy (This character does not count as a legal target until it makes an attack or uses an ability that deals damage)
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Alert (Enemies attacking this character, receive no bonuses from Cunning Attack, Opportunist, Deceptive or Advantageous Attack.)
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Master Evader (Whenever this figure is hit by a nonmelee attack,it can avoid the damage with a save of 6.)
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Target Assist (allies within 6 squares gain +3 attack)
Hard to hit, and providing multiple advantages on the battle field. one of these should be in every squad.
12/7/2014 10:29:37 PM
12/8/2014 5:29:40 AM
10/20/2017 2:32:23 PM
10/20/2017 2:47:33 PM
10/20/2017 3:56:31 PM
10/21/2017 2:10:24 AM