Special Abilities
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Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
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Rocket-Propelled Grenades (If this character does not move this turn, the range of this character's Grenade and Detonator abilities are doubled.)
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Squad Withdrawal (If 3 allies with the same name as this character are within 6, this character gains Intuition.)
Alliance Special Forces Urban Guerillas were adept at tough street combat and trained to utilize hit-and-run tactics.