Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Morale (+2 to saves while adjacent to an ally with Morale)
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Master Rider (While this character is mounted on an ally with the Mount ability, that character gains Morale and Momentum.)
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Squad Synergy (This character gets +1 attack and +1 defense for each ally whose name contains Nomi Sunrider, Ulic Qel-Droma, or Cay Qel-Droma who are within 3 squares of this character.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
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Force Barrier (Force 1, replaces turn; Until the start of this character's next turn, this character gains the following Force ability: When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)
"My people, the Twi'leks, have an ancient and rich history of non-violence. We prefer intellect and cleverness, to outright brutality." -Tott Doneeta
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1/6/2015 2:51:08 AM
1/29/2015 6:02:36 AM