Special Abilities
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Unique
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Jedi Combat Training (Allies with a force rating and melee attack gain +4 attack.)
Commander Effect
At the start of the skirmish choose one of the following abilities. For the rest of the skirmish followers with a force rating and the melee attack special ability gain: Motf2, Soresu Style, or speed +2.
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