Special Abilities
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Unique
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Sith Combat Training (Allies with a force rating and melee attack gain Force Burst 2.)
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Commander Effect
At the start of the skirmish choose one of the following abilities. For the rest of the skirmish followers with a force rating and the melee attack special ability gain: Sith Lightning 30, Force Cloak, or Speed +2.
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