Special Abilities
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Unique
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
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Mercenary (This character can move only if he cannot make an attack from his starting space)
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Excitable Boy (Whenever an ally is defeated, this character, may take a turn, using Furious Assault.)
"he won't stop 'til he evens up the score"
6/7/2015 8:42:14 PM
4/4/2018 3:06:58 PM
4/4/2018 9:28:33 PM
4/7/2018 7:49:49 PM