Special Abilities
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Unique
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Bad Batch
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Republic Commando (Counts as having Order 66 for the purpose of Commander Effects.)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Gauntlet Knife +10 (+10 Damage to 1 adjacent target; this counts as a melee attack)
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Squad Leader (Allies with Order 66 or Commando gain Squad Discipline (Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares))
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Camraderie (Characters with Bad Batch gain Close Quarters fighting)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Characters in your squad (including this character) whose names contain Bad Batch or Republic Commando gain Squad Cover.
9/10/2015 4:34:57 PM