Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
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Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Concussive Plasma Grenades (Replaces attacks, usable only once per skirmish: target and each character adjacent to target take 30 damage and are considered activated this round, save 11. Huge and larger characters ignore the nondamaging effect.)
"You underestimate the power of the Star Forge's droid army."-- Darth Malak