Special Abilities
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Crime Lord (Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters)
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Crime Syndicate (While your squad contains only Fringe characters or characters with Independent Outfit, you automatically choose who goes first except on a roll of 1)
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Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Political Blackmail (At the beginning of each round, choose a commander effect on a character with a lower cost. That character's commander effect is suppressed until the end of the round.)
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Rival (Cannot be in a squad with any Unique commander with a higher point cost)
Commander Effect
Fringe allies gain Extra Attack and Mobile Attack. / Bounty Hunter allies within 6 squares ignore cover when targeting Unique enemies.