Special Abilities
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Sith Undead (Counts as Undead; non-living; not subject to commander effects; subject to critical hits; cannot switch squads; can only be healed by Regeneration; not subject to certain special abilities and Force powers (see Glossary); can use Force powers of its own; cannot benefit from Force powers used by allies)
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Melee Attack (Can attack only adjacent enemies)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Horde +2 (+2 Attack on melee attacks against a target for each allied character with Horde adjacent to that target. This character gets +1 Defense for every adjacent allied Undead character.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Re-Animate (Whenever this character would be defeated by an attack, make a save of 6 if the attacker is nonadjacent or 11 if the attacker is adjacent. On a success, this character has 10 Hit Points instead of being defeated. Whenever this character would be defeated by an ability that replaces attacks or an attack with a lightsaber, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated. If this character is considered to be burning and is defeated by taking burning damage, this character is defeated.)
Force Powers
"Beware the ancient protectors, Mara. They are unkind to trespassers." -- Kyle Katarn
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7/4/2015 12:56:19 PM