Special Abilities
-
Xenomorph (This character cannot be in a squad with non-Xenomorph characters)
-
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
-
Melee Attack (Can attack only adjacent enemies)
-
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
-
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
-
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
-
Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
-
Corrosive Blood (When this character is damaged by an adjacent enemy, that enemy suffers 20 damage; save 11)
-
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
-
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-
Swarm +2 (+2 Attack against a target for each allied character with Swarm adjacent to that target)
-
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
"I haven't seen one exactly like this before, it moves... differently." -- Ripley, regarding the Dragon on Fiorina "Fury" 161