Special Abilities
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Xenomorph (This character cannot be in a squad with non-Xenomorph characters)
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Melee Attack (Can attack only adjacent enemies)
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Corrosive Blood (When this character is damaged by an adjacent enemy, that enemy suffers 20 damage; save 11)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Host Needed (This character cannot be part of an initial squad and cannot be brought in with Reinforcements or Reserves)
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Molt (Replaces turn; this character is removed from play. A character named Xenomorph Drone or Xenomorph Warrior joins your squad and sets up in the square this character formerly occupied. This character enters the battlefield activated.)
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Quick Reflexes (+6 Defense when attacked on attacks of opportunity)
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Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"In a few hours it's gonna burst through your ribcage, and you're gonna die. Any questions?" -- Ripley 8