Special Abilities
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Unique
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Bo-Rifle Assault (Replaces attacks: +10 damage against an adjacent enemy. When hit by this attack an adjacent enemy is considered activated, save 11. This counts as a melee attack)
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Primary Target (At the start of the skirmish, choose an enemy character. This character gains Accurate Shot against the chosen target, and the chosen target recieves -2 to defense and -2 to save rolls against this character.)
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Riot Control Armor (When this character takes damage from a character within 6 squares, he can reduce the damage by 10 with a save of 11. This character is immune to all critical hits. Adjacent attacks with lightsabers ignore this ability.)
Commander Effect
Allied Troopers within 6 squares gain Riot Control Armor and +10 damage against non-unique enemies
"It could signify the spark of rebellion. Next time they make a move we'll be waiting for them to snuff out that spark before it catches fire." -Agent Kallus
8/11/2015 3:10:57 AM