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You truly belong here with us among the clouds.

Hit Points: 200
Defense: 21
Attack: 17
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Warev Ririp
Created: 8/6/2015
Updated: 8/11/2015
Sets: Epic Movie BrawlsFrom Other GalaxiesRise of the Machines

Special Abilities

  • Unique
  • Terminator (Counts as a Droid; non-living; immune to critical hits; only subject to commander effects from Droids)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Assassin (+4 Attack and +10 Damage against living enemies)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Grenade Launcher 40 (Replaces attacks: range 12; 40 damage to target and to each character adjacent to that target; save 11)
  • Final Shot (On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
  • Hyperalloy Combat Chasis (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. This character is immune to all fire and flame-based attacks and special abilities. This special ability counts as Damage Reduction for the purposes of the Penetration special ability.)
  • Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
  • Loner (+4 Attack if no allies are within 6 squares)
  • Primary Target (After setup, choose 1 Unique enemy on the opponent's squad. This character gets +4 Attack and +10 Damage against the chosen character for the rest of the skirmish.)
  • Protective +10 (+10 Damage while a wounded ally whose name contains Connor is within 6 squares)
  • Sensors (This character and allies can ignore cover when targeting enemies within 6 squares of this character)
  • Smash Door (Replaces attacks: This turn, this character may move though a closed door and must stop in the first square on the other side; this door is now considered open and remains open for the rest of the skirmish. Afterwards, they may make an immediate attack against an adjacent enemy.)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

"Hasta la vista, baby."

Average Rating: --
kobayashimaru
8/6/2015 1:52:04 PM

It's not unique or 'scarce materiel'? they seem pretty infrequent, owing to being older model (and hinted in T3 as being killed via attrition) The new film was awesome, and now we can recreate these... if you make Dutch from Predators, and Duke Nukem... we could have 4 Arnies on 1 squad.
Warev Ririp
8/6/2015 2:04:03 PM (Updated: 8/6/2015 2:07:10 PM)

No, it's not Unique--a point they make in the movies, actually. Every Model 101 looks like Arnie, so this unit could be both an ally and an enemy, and even the most recent film actually has two model 101's fighting each other. It's also the reason why I included both Loner and Protective; it could be on its own, or it could be a protector of John or Sarah Connor. Also, time travel.
kobayashimaru
8/6/2015 3:00:02 PM

time travel (cue Terminator theme... duh-dum-duh-duh-duh! duh-dum-duh-duh-duh!)
Warev Ririp
8/7/2015 6:48:59 AM

I changed my mind and decided to move him into the Epic tier; gave him some more abilities and upped his cost, stats and made him Unique.
kobayashimaru
8/7/2015 7:05:18 AM

hahah, I hope you kept the generic variant too - they're both awesome, and twice the stats... it'd explain why the unique variant kicked the generic ala Terminator 1's butt
Warev Ririp
8/7/2015 7:10:14 AM (Updated: 8/7/2015 8:05:09 AM)

I'm going to make a toned-down generic version shortly. EDIT: And made. It's part of the same set as this unit.
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