Special Abilities
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Unique
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Terminator (Counts as a Droid; non-living; immune to critical hits; only subject to commander effects from Droids)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Charging Fire (Replaces turn: Can move up to double speed, then attack)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Deceptive (+10 Damage against an enemy who has activated this round)
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Fireproof (Immune to Flamethrower)
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Knives and Stabbing Weapons (+10 Damage against adjacent enemies; these attacks count as melee attacks)
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Liquid Metal (Is not affected by melee attacks without a lightsaber, and may ignore difficult terrain or low objects when moving. May move through closed doors for 2 squares of movement.)
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Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
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Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
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Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from it at the end of that turn)
This advanced prototype is a terminator made out of a mimetic polyalloy. In other words, liquid metal.