Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Freddy's Coming For You (If this character entered the battlefield by replacing Freddy Krueger, Nightmare Spirit, he can return to nightmare form if the enemy who woke up is defeated or removed from play; this character is removed from play and a character named Freddy Krueger, Nightmare Spirit sets up in the square he formerly occupied. Whenever this character would be defeated, save 16; on a success, this character is removed from play and a character named Freddy Krueger, Nightmare Spirit sets up in your starting area.)
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Loner (+4 Attack if no allies are within 6 squares)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
In the real world, Freddy is not a very intimidating fighter, but is still dangerous due to his cunning.