Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
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Infrared Vision (Non-Unique enemies with Cloaked within 6 squares lose Cloaked)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Plasma Caster (Replaces attacks: sight; +12 Attack for 30 Damage. If this attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)
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Stable Footing (Not slowed by difficult terrain or low objects)
The warriors of their species are powerful and are only sent in against the gravest of threats.