Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Poison Grenades 10 (Replaces attacks: range 6; target and each adjacent character are poisoned, save 11. Each time a poisoned character activates, it makes a save of 11. On a failure, it takes 10 damage. On a success, it is no longer poisoned.)
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Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
Force Powers
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Force 4
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Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
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Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
"This meeting is a stroke of luck for me. My master will surely reward me with my lightsaber once I kill you.""
8/16/2015 8:15:14 AM