Special Abilities
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Unique
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Hand of Judgment
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Scout Trooper (Counts as a character named Scout Trooper)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"Hey, I fly speeder bikes for a living. Sitting-down work. I'm not the one who always has to be running around everywhere."