Special Abilities
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Unique
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Hand of Judgment
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Trooper
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Mobile Attack (Can move both before and after attacking)
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Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
"I've had some experience watching leaders in action. But knowing the theory doesn't mean I can actually do it. Besides, even if I could, I don't think the others would really support me. I get the feeling they find me stiff and a little overbearing."