Special Abilities
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Unique
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Comlink (This character benefits from allies’ commander effects even if it isn’t within the range of effects)
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Elite Sniper (Attacks from this character cannot be prevented or redirected. Other characters do not provide cover against this character's attack. If this character doesn't move on his turn, he scores a critical hit on an attack roll of 18, 19, or 20.)
Steve Rogers: "You think you can hold them off?"
Hawkeye: "Captain, it would be my genuine pleasure."
10/13/2015 9:35:50 PM
10/13/2015 9:38:05 PM