Special Abilities
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Covenant
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Advanced Shields 2 (When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10)
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Energy Sword (On this character's turn, if he doesn't move, he gets +30 Damage against adjacent enemies with 50 or fewer Hit Points remaining)
Commander Effect
Sangheili in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.