Special Abilities
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Unique
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Affinity (May be in a Separatist squad)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Force Powers
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Force 4
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
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Fireball (Force 3; replaces attack. 30 Damage to a single target this character has line of sight to. On all subsequent turns the target takes an additional 10 Damage unless averted with a Save of 11.)
"A new power is rising! It's victory...is at hand!"
11/8/2015 10:59:13 PM
11/8/2015 11:59:06 PM
11/9/2015 12:15:03 AM
11/9/2015 3:44:55 AM