Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Regeneration Elite (This character heals 10 hit points every time it activates.)
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Mount (This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.)
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Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Sith Alchemy makes these wicked beasts to charge into battle, with their rider.
8/18/2018 8:01:08 PM