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Is NOT a trap!

Hit Points: 130
Defense: 22
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Rex_Moonwielder_1995
Created: 2/20/2016
Updated: 2/21/2016
Sets: My Sequel to Wizards of the Coast

Special Abilities

Force Powers

  • Force 5
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
  • Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
  • Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Force Light (Force 4, usable only on this character's turn: Until the end of the round, this character gains the following Force ability: Enemy characters within 6 squares cannot spend Force points or benefit from allied Force powers. Enemy Force abilities within 6 are suppressed.)

Commander Effect

At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.)
Allies with a Force rating gain Jedi Mind Trick 2.

"You will have gone from being the Sith Lord himself, to the savior of our galaxy."-Bastila Shan

Average Rating: 7.17 (6)
Creator's Rating: 10/10
Rex_Moonwielder_1995
2/21/2016 6:08:20 PM

Yes, I know, other people have done this sort of thing before, but this is my take on him for my imaginary WOTC-sequel set. They never did do a LS Revan, much to my annoyance.
jen'ari
2/21/2016 9:54:30 PM

I love the force battery and the gma, wondering about jolee, jihanna, mission vao, zaalbar, and canderous though. was revan a practitioner of force light? Impulsive twin is fun. goes to triple twin with exile. 26 base defense and 20 base attack is very high
Rex_Moonwielder_1995
2/21/2016 10:05:09 PM (Updated: 2/21/2016 10:05:40 PM)

^Alas, I couldn't find an SA that helps out all of Revan's companions, and making one that helped them all would look like an awkward read. But Camaraderie does help his greatest allies, at any rate.
jen'ari
2/21/2016 10:44:16 PM

I agree that it is Ann awkward read. here is what ultrastar came up with as far as wording. http://www.bloomilk.com/Custom/18838/revan
StarKiller97
2/21/2016 10:51:24 PM

I would suggest choosing another name. That name is already taken by an "actual" piece.
Rex_Moonwielder_1995
2/22/2016 3:50:11 AM

Ouch. A 6.75, and only because of my 10. Lot of people really hate this piece, evidently.
Rex_Moonwielder_1995
2/22/2016 5:15:58 PM

Does anyone think I should remove Force Push? I'm a bit torn on it. On the one hand, it gives him a good attack. But on the other hand, I sort of feel like it's the "odd power out", and the one I'd be most willing to cut so as to make him less powerful.
CorellianComedian
2/22/2016 10:39:50 PM

I think it could stay. As far as power level goes, I'd be way more concerned about starting Force 5, Renewal 2, but rabbit-trails aside, I don't think it makes him over-powered at all; if you get a good opportunity, it's great, but if not, Force Push 3 isn't the main selling point of most pieces. It's rather difficult to set up properly.
Rex_Moonwielder_1995
4/2/2017 4:24:42 PM

Still one of my favorite customs. Makes WOTC Bastila more playable too.
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