Special Abilities
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Bounty Hunter +2 (+2 Attack against Unique enemies)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Independent (This character is not subject to allied commander effects.)
For enough credits they're able to take down the target in one attack.
4/22/2016 3:49:13 AM
4/22/2016 4:27:04 AM
4/22/2016 5:53:28 PM