Special Abilities
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Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Impulsive Momentum (If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum)
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Lightsaber (+10 Damage against adjacent enemies)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Unique
Force Powers
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Force 4
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
I know who I am. My name is Quinlan Vos and I am a Jedi.
5/10/2016 2:41:16 AM
5/10/2016 6:23:58 AM