Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Anarchist (Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
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Camaraderie (Allies named Dark Jedi get Double Attack.)
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Force Bond (Non-unique allies whose name contains Dark Jedi get Dark Temptation.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Charisma (Lower-cost enemies cannot target this character unless they make a save of 11. Adjacent enemies ignore this ability.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
There is no passion…there is solely obsession.
There is no knowledge. There is solely conviction.
There is no purpose. There is solely will.
There is nothing…
Only me.
5/14/2016 3:45:10 PM
5/14/2016 5:29:32 PM
5/14/2016 5:53:23 PM
5/16/2016 2:35:09 PM