Special Abilities
-
Unique; Melee Attack; Triple Attack;
-
Imperial Knight
-
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
-
Synergy (+4 Attack while an allied Imperial Knight is within 6 squares)
-
Rapport (Imperial Knight characters cost 1 less when in the same squad as this character)
Force Powers
-
Force 4
-
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
-
Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
Commander Effect
Allies whose names contain Imperial Knight gain Extra Attack. Once per turn, Allied Imperial Knights (including this character) may reroll a failed save.
"My passion is my strength—my passion is my weakness. So my Master always told me."
5/25/2016 7:54:23 PM
5/25/2016 8:42:18 PM
5/25/2016 9:23:59 PM
11/3/2016 3:21:38 PM